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File With digital objects
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“Cyber Kawachi” : [video clips and photos]

File consists of edited video clips rendering the screen output of the computer while playing interactively with the original software. The takes are divided in sub-units. In short, this is a video documentation of the software/cd-rom art project. The material is on a MiniDV videocassette as well as on four optical discs consisting of uncompressed and compressed videos. There is also digital snapshots and navigation instructions for the project.

"Am-I-Able Mobile Engineering Design Workshop" : [agenda]

File consists of two copies of an agenda for the workshop held November 6-9, 2004. The program description reads: "This workshop provided a framework for underlying technology development for a number of projects being funded through the Canadian Heritage New Media Research Networks as well as other funding sources at The Banff Centre, Concordia, Simon Fraser University and TRLabs. We invited additional researchers to join us in these discussions in order to contribute to these projects or benefit from parallel research, including researchers and companies who have been discussing new sports technology research and medical applications."

Anna Shaver interview

Interview of Anna Shaver (née Perron) conducted by Arlene Borgstede. File consists of register, consent form, donation form, and transcript. Also included is the audio cassette recording of the interview.

Anne Anderson banquet

Banquet held by the St. Albert Historical Society during which Anne Anderson gives an autobiographical speech. Included is the audiocassette recording of her speech at the banquet.

"Artificial Stupidity / Artificial Intelligence" : [agenda]

File consists of two copies of the agenda for the summit, held August 1-4, 2002. The program description reads: "Although limited by computational capacity, Artificial Intelligence (AI) is ultimately only as stupid or intelligent as we choose to make it. AI is best at the fast analysis of large bodies of data, but we seem to want it to do much more. AI is used in computer programs to play games, form plans, understand speech and natural language, interpret images, reason, and map learning. There is no intelligence, artificial or otherwise, to data if its quantitative mass is not shaped into qualitative experiences. How much can the machine do for us, and how much is left to our own representational devices? How can we negotiate the interface as boundary and inspiration? A hybrid of engineering and philosophy, of cognitive science, psychology, and physiology, the field of AI is constantly metamorphosing, generating fuzzy, blurred, generative forms through the indeterminacy of software and hardware, mechanism, and interpretation. The machine is who we imagine it to be. What are the boundaries of human and machine consciousness? What are the capabilities of affective computing? Where do nanotechnology and AI link? This event paid particular attention to games and visualization tools and to agent systems, perhaps the most advanced applications of artificial intelligence, considering the power with which they command our emotional and physical attention."

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