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"Interactive Screen 0.1" : [agenda]

File consists of two copies of the agenda for the workshop, which was held July 30 - August 5, 2001. The program description reads: "Interactive Screen is a project development workshop, think tank and networking opportunity for new media and related arts and industry professionals. It combines formal and informal exchanges, a sense of play and intensive work to help participants hone their ideas and projects that explore the possibilities of interactivity. It looks at new forms of authorship and participation. It is peer based learning. We assume that all who are here have something special to exchange and that groundbreaking content and technologies could well arise from the mix.

Interactive Screen works with participants who have concepts for content and software but are not sure how to take them to the next stage. Our new media and project creation lab provides a forum for creative, technical and financing know how. Interactive Screen brings in international faculty and presenters who have expertise across the spectrum of creative, technical, production, and design fields. We help projects reach the next step in their development by working to build a coherent package and an appropriate funding strategy.

What does it mean to create provocative, transformative experiences involving people and technologies? How can we really build on the potential of interactivity? What can we learn and bridge from old media? When do tools become content?

During Interactive Screen 0.1, we delved into the creative design and practical challenges of convergent media, including interactive television, Web projects, platform games, DVD, wireless and location-based forms."

"Emotional Architectures/Cognitive Armatures/Cognitive Science in Interactive Design" : [agenda]

File consists of two copies of the agenda for the summit, held September 20-22, 2001. The program description reads (in part): "Emotional Architectures continued to research collaborations and discussions that emerged from three BNMI summits: Emotional Computing and Living Architectures in 2000, and Out of the Box in 1999. In this instance, "emotion" infers both the architecture of the brain and the psyche, the ways that cognitive processes and psychological states are evoked and constructed by the emotional architectures that we design.

This summit provided an opportunity for computer scientists, architects, designers, psychologists, and artists to explore the relationships between physical and virtual design. This event brought cognitive science into the mix of research in advanced visualization, collaborative virtual environments, and technology design. How do we design experiences that bridge virtual and physical spaces, and take into account the body, emotions, the limits of physical and virtual materials? When does the body itself become a material, or act as a map? How can we imagine beyond three dimensions, into mathematical topologies? What new tools are there that we can use to imagine virtual designs? What is the architecture of a wireless world? This event considered smart dwellings for living, work and play."

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