File BNMI.1C.12 - "Play to Win! Developing Interactive Games" : [agenda]

Open original Digital material

Title and statement of responsibility area

Title proper

"Play to Win! Developing Interactive Games" : [agenda]

General material designation

Parallel title

Other title information

Title statements of responsibility

Title notes

Level of description


Reference code


Edition area

Edition statement

Edition statement of responsibility

Class of material specific details area

Statement of scale (cartographic)

Statement of projection (cartographic)

Statement of coordinates (cartographic)

Statement of scale (architectural)

Issuing jurisdiction and denomination (philatelic)

Dates of creation area


  • 1997 (Creation)

Physical description area

Physical description

3 pages of textual records

Publisher's series area

Title proper of publisher's series

Parallel titles of publisher's series

Other title information of publisher's series

Statement of responsibility relating to publisher's series

Numbering within publisher's series

Note on publisher's series

Archival description area

Name of creator

Custodial history

Scope and content

File consists of an agenda for "Play to Win! Developing Interactive Games", which ran between August 21st and 25th, 1997. The description of the workshop is as follows: "Participants explored the market for interactive games and found out about new developments in content and medium. They learned practical strategies to attack the process of developing concept, project, marketing strategy, budget, and pitch. This intensive workshop considered current forms of interactive game delivery, including the WWW, Nintendo, video games and computer games, with faculty are leading designers in this field. Strategy and twitch games and the growing interest in combination forms were discussed, as well as the emergence of new markets for the gaming industry. It asked the questions: What is the role of local and international investment in building a gaming company? What technical resources are needed? This seminar combined overviews, case studies, and practical applications of ideas. Participants developed pitches throughout the workshop."

Notes area

Physical condition

Immediate source of acquisition


Language of material

Script of material

Location of originals

Availability of other formats

Restrictions on access

Terms governing use, reproduction, and publication

Finding aids

Generated finding aid

Associated materials

Related materials


Alternative identifier(s)

Standard number area

Standard number

Access points

Subject access points

Place access points

Name access points

Genre access points

Control area

Description record identifier

Institution identifier

Rules or conventions

Level of detail

Language of description

Script of description


Digital material (Master) rights area

Digital material (Reference) rights area

Digital material (Thumbnail) rights area

Accession area

Related subjects

Related people and organizations

Related places

Related genres